typedef struct AnimationState {
AnimationController controller;
uint32_t state_id;
} AnimationState;
AnimationState_Controller( AnimationState state ) : AnimationController
AnimationState_Clip( AnimationState state ) : AnimationClip
AnimationState_Layer( AnimationState state ) : uint32_t
AnimationState_LoopMode( AnimationState state ) : AnimationLoopMode
AnimationState_Enabled( AnimationState state ) : bool
AnimationState_Weight( AnimationState state ) : float
AnimationState_TargetWeight( AnimationState state ) : float
AnimationState_Speed( AnimationState state ) : float
AnimationState_Time( AnimationState state ) : float
AnimationState_SetClip( AnimationState state, AnimationClip clip ) : void
AnimationState_SetLoopMode( AnimationState state, AnimationLoopMode loop_mode ) : void
AnimationState_SetEnabled( AnimationState state, bool enabled ) : void
AnimationState_Play( AnimationState state) : void
AnimationState_Pause( AnimationState state) : void
AnimationState_Stop( AnimationState state) : void
AnimationState_SetWeight( AnimationState state, float weight ) : void
AnimationState_SetTargetWeight( AnimationState state, float target_weight ) : void
AnimationState_SetSpeed( AnimationState state, float speed ) : void
AnimationState_SetTime( AnimationState state, float time ) : void