typedef struct AnimationState {
AnimationController controller;
uint32_t state_id;
} AnimationState;
AnimationState_Controller(
AnimationState
state )
: AnimationController
AnimationState_Clip(
AnimationState
state )
: AnimationClip
AnimationState_Layer(
AnimationState
state )
: uint32_t
AnimationState_LoopMode(
AnimationState
state )
: AnimationLoopMode
AnimationState_Enabled(
AnimationState
state )
: bool
AnimationState_Weight(
AnimationState
state )
: float
AnimationState_TargetWeight(
AnimationState
state )
: float
AnimationState_Speed(
AnimationState
state )
: float
AnimationState_Time(
AnimationState
state )
: float
AnimationState_SetClip(
AnimationState
state,
AnimationClip
clip )
: void
AnimationState_SetLoopMode(
AnimationState
state,
AnimationLoopMode
loop_mode )
: void
AnimationState_SetEnabled(
AnimationState
state, bool enabled )
: void
AnimationState_Play(
AnimationState
state)
: void
AnimationState_Pause(
AnimationState
state)
: void
AnimationState_Stop(
AnimationState
state)
: void
AnimationState_SetWeight(
AnimationState
state, float weight )
: void
AnimationState_SetTargetWeight(
AnimationState
state, float target_weight )
: void
AnimationState_SetSpeed(
AnimationState
state, float speed )
: void
AnimationState_SetTime(
AnimationState
state, float time )
: void