Graphics tools for game developers.
Turn height or source images into tuned normal, depth, and cavity maps.
Pack texture channels, inspect compression artifacts, and export DDS.
Generate and inspect signed distance fields for crisp scalable assets.
Turn a TTF or OTF into an SDF or MSDF glyph atlas with layout JSON for any renderer.
Bake normal, AO and height maps from a high-poly mesh onto a low-poly model's UVs.
Import FBX, OBJ or glTF into a venus .mesh: MikkTSpace tangents, a health report and byte-exact parity with the venus CLI.
Bring FBX takes onto a rig as venus .anim clips: trim, loop, mirror, additive, root motion and events, previewed by the engine's own sampler.