Currently there is a maximum of 65536 UIObjects at any given time. These are statically allocated at startup.
struct UIObject
A 32 bit handle.
typedef enum UIInteractionMode{
UIInteractionMode_None,
UIInteractionMode_Button,
UIInteractionMode_Drag
}UIInteractionMode;
typedef enum UIObjectState{
UIObjectStateNull,
UIObjectStateEnabled,
UIObjectStateDisabled,
UIObjectStateDestroyed
}UIObjectState;
typedef enum UIAnchor{
UIAnchor_UpperLeft,
UIAnchor_UpperCenter,
UIAnchor_UpperRight,
UIAnchor_MiddleLeft,
UIAnchor_MiddleCenter,
UIAnchor_MiddleRight,
UIAnchor_LowerLeft,
UIAnchor_LowerCenter,
UIAnchor_LowerRight
}UIAnchor;
UIObject_Create(void)
: UIObject
Create a new UIObject.
UIObject_CreateInactive(void)
: UIObject
Create a new UIObject that is disabled.
UIObject_Instantiate(
UIObject
source )
: UIObject
Clone the UIObject at source recursively.
UIObject_Destroy(
UIObject
object )
: void
Destroy the UIObject, if it exists.
UIObject_Exists(
UIObject
object )
: bool
Returns true if the UIObject is non-null.
UIObject_Status(
UIObject
object )
: UIObjectState
Returns the state of this UIObject.
UIObject_ActiveSelf(
UIObject
object )
: bool
Returns the active status of the object independent of the hierarchy. Returns false if the UIObject is null.
UIObject_ActiveInHierarchy(
UIObject
object )
: bool
Returns the active status of the object taking the hierarchy into account. Returns false if the UIObject is null.
UIObject_Parent(
UIObject
object )
: UIObject
Returns the object’s parent. If the object is null, a warning is logged and a null object is returned.
UIObject_FirstChild(
UIObject
object )
: UIObject
Returns the object’s first child. If the object is null, a warning is logged and a null object is returned.
UIObject_NextSibling(
UIObject
object )
: UIObject
Returns the object’s next sibling. If the object is null, a warning is logged and a null object is returned.
UIObject_PreviousSibling(
UIObject
object )
: UIObject
Returns the object’s previous sibling. If the object is null, a warning is logged and a null object is returned.
UIObject_InteractiveMode(
UIObject
object )
: UIInteractionMode
Returns the interaction mode of the object.
UIObject_PixelPosition(
UIObject
object )
: Float2
Returns the pixel position of this object. If the object is null, a warning is logged and NaN is returned.
UIObject_RelativePosition(
UIObject
object )
: Float2
Returns the parent relative position of this object. If the object is null, a warning is logged and NaN is returned.
UIObject_WorldPosition(
UIObject
object )
: Float2
Returns the screen space position of this object, taking pixel and relative positioning into account (sum). If the object is null, a warning is logged and NaN is returned.
UIObject_Anchor(
UIObject
object )
: UIAnchor
UIObject_PixelSize(
UIObject
object )
: Float2
Returns the pixel size of this object. If the object is null, a warning is logged and NaN is returned.
UIObject_RelativeSize(
UIObject
object )
: Float2
Returns the parent relative size of this object. If the object is null, a warning is logged and NaN is returned.
UIObject_WorldSize(
UIObject
object )
: Float2
Returns the screen space size of this object. If the object is null, a warning is logged and NaN is returned.
UIObject_LocalScale(
UIObject
object )
: float
Returns the local scale of this object. If the object is null, a warning is logged and NaN is returned.
UIObject_WorldScale(
UIObject
object )
: float
Returns the total scale of this object. If the object is null, a warning is logged and NaN is returned.
UIObject_LocalDepth(
UIObject
object )
: int
Returns the local depth of this object. If the object is null, a warning is logged and 0 is returned.
UIObject_WorldDepth(
UIObject
object )
: int
Returns the total depth of this object. If the object is null, a warning is logged and 0 is returned.
UIObject_LocalOpacity(
UIObject
object )
: float
Returns the local opacity of this object. If the object is null, a warning is logged and NaN is returned.
UIObject_WorldOpacity(
UIObject
object )
: float
Returns the total opacity of this object. If the object is null, a warning is logged and NaN is returned.
UIObject_LocalRotation(
UIObject
object )
: float
Returns the local rotation of this object. If the object is null, a warning is logged and NaN is returned.
UIObject_WorldRotation(
UIObject
object )
: float
Returns the world rotation of this object. If the object is null, a warning is logged and NaN is returned.
UIObject_HitTest(
UIObject
object,
Float2
point )
: bool
UIObject_LastModifiedFrame(
UIObject
object )
: uint64_t
UIObject_TransformMatrix(
UIObject
object)
: Float4x4
Returns the matrix transforming points from local to world space. If the object is null, a warning is logged and NaN is returned.
UIObject_Activate(
UIObject
object )
: UIObjectState
Activates the object if possible and returns the state of the object. This will recursively update children.
UIObject_Deactivate(
UIObject
object )
: UIObjectState
Deactivates the object if possible and returns the state of the object. This will recursively update children.
UIObject_SetParent(
UIObject
object,
UIObject
parent )
: bool
Set the object’s parent. Returns true if the operation succeeds. Returns false if either object is null or destroyed, or the operation would create a cycle.
UIObject_MakeRoot(
UIObject
object )
: bool
Set the object to be a root. This will unparent the object from its parent, if it has one. Returns true if the operation succeeds. Returns false if the object is null or destroyed.
UIObject_SetInteractiveMode(
UIObject
object,
UIInteractionMode
interaction_mode )
: bool
Set the object’s interactivity mode. Returns false if the object is null or destroyed.
UIObject_SetPixelPosition(
UIObject
object,
Float2
position )
: bool
Set the object’s local position and update the hierarchy. Returns false if the object is null.
UIObject_SetRelativePosition(
UIObject
object,
Float2
position )
: bool
Set the object’s relative position and update the hierarchy. Returns false if the object is null.
UIObject_SetAnchor(
UIObject
object,
UIAnchor
anchor )
: bool
UIObject_SetPixelSize(
UIObject
object,
Float2
size )
: bool
Set the object’s local size and update the hierarchy. Returns false if the object is null.
UIObject_SetRelativeSize(
UIObject
object,
Float2
size )
: bool
Set the object’s relative size and update the hierarchy. Returns false if the object is null.
UIObject_SetLocalScale(
UIObject
object, float scale )
: bool
Set the object’s local scale and update the hierarchy. Returns false if the object is null.
UIObject_SetLocalDepth(
UIObject
object, int value )
: bool
Set the object’s local depth and update the hierarchy. Returns false if the object is null.
UIObject_SetLocalOpacity(
UIObject
object, float value )
: bool
Set the object’s local opacity and update the hierarchy. Returns false if the object is null.
UIObject_SetLocalRotation(
UIObject
object, float rotation )
: bool
Set the object’s local opacity and update the hierarchy. Returns false if the object is null.