enum RotationOrder
One of
XYZ,
XZY,
YXZ,
YZX,
ZXY,
ZYX
Quaternion_Identity( void ) : Quaternion
Returns a Quaternion with values (0.0, 0.0, 0.0, 1.0).
Quaternion_Mul( Quaternion lhs, Quaternion rhs ) : Quaternion
Quaternion_MulVec( Quaternion lhs, Float3 vec ) : Float3
Quaternion_Dot( Quaternion a, Quaternion b ) : Quaternion
Quaternion_Inverse( Quaternion q ) : Quaternion
Quaternion_Reverse( Quaternion q ) : Quaternion
Quaternion_Lerp( Quaternion from, Quaternion to, float blend ) : Quaternion
Quaternion_AngleAxis( float radians, Float3 axis ) : Quaternion
Quaternion_Angle( Quaternion a, Quaternion b ) : float
Quaternion_LookAt( Float3 source, Float3 point ) : Quaternion
Quaternion_ToAngleAxis( Quaternion q, float* angle, Float3* axis ) : bool