enum RotationOrder
One of
XYZ
,
XZY
,
YXZ
,
YZX
,
ZXY
,
ZYX
Quaternion_Identity( void )
: Quaternion
Returns a Quaternion with values (0.0, 0.0, 0.0, 1.0).
Quaternion_Mul( Quaternion lhs, Quaternion rhs )
: Quaternion
Quaternion_MulVec( Quaternion lhs, Float3 vec )
: Float3
Quaternion_Dot( Quaternion a, Quaternion b )
: Quaternion
Quaternion_Inverse( Quaternion q )
: Quaternion
Quaternion_Reverse( Quaternion q )
: Quaternion
Quaternion_Lerp( Quaternion from, Quaternion to, float blend )
: Quaternion
Quaternion_AngleAxis( float radians, Float3 axis )
: Quaternion
Quaternion_Angle( Quaternion a, Quaternion b )
: float
Quaternion_LookAt( Float3 source, Float3 point )
: Quaternion
Quaternion_ToAngleAxis( Quaternion q, float* angle, Float3* axis )
: bool