struct Int3
A SIMD vector of 3 ints. On Intel, this is an m128i, on Arm this is a int32x4_t.
Int3_Init( int32_t value )
: Int3
Int3_New( int32_t x, int32_t y, int32_t z )
: Int3
Int3_ToFloat( Int3 v )
: Vector3
Int3_SetX( Int3 a, int32_t value )
: Int3
Int3_SetY( Int3 a, int32_t value )
: Int3
Int3_SetZ( Int3 a, int32_t value )
: Int3
Int3_Add( Int3 a, Int3 b )
: Int3
Int3_Sub( Int3 a, Int3 b )
: Int3
Int3_Mul( Int3 a, Int3 b )
: Int3
Int3_Min( Int3 a, Int3 b )
: Int3
Int3_Max( Int3 a, Int3 b )
: Int3
Int3_And( Int3 a, Int3 b )
: Int3
Int3_Or( Int3 a, Int3 b )
: Int3
Int3_Xor( Int3 a, Int3 b )
: Int3
Int3_AndNot( Int3 a, Int3 b )
: Int3
Int3_Select( Int3 a, Int3 b, Bool3 mask )
: Int3
Int3_Equal( Int3 a, Int3 b )
: Bool3
Int3_Less( Int3 a, Int3 b )
: Bool3
Int3_Greater( Int3 a, Int3 b )
: Bool3
Int3_NotEqual( Int3 a, Int3 b )
: Bool3
Int3_GreaterEqual( Int3 a, Int3 b )
: Bool3
Int3_LessEqual( Int3 a, Int3 b )
: Bool3
Int3_XXX( Int3 a )
: Int3
Int3_YYY( Int3 a )
: Int3
Int3_ZZZ( Int3 a )
: Int3
Int3_XYZ( Int3 a )
: Int4
Int3_XZY( Int3 a )
: Int4
Int3_YXZ( Int3 a )
: Int4
Int3_YZX( Int3 a )
: Int4
Int3_ZXY( Int3 a )
: Int4
Int3_ZYX( Int3 a )
: Int4